Blog Archive

Wednesday, 8 October 2014

Development Update

Grand Class Melee 2 is coming for XBLIG!

Some of you may have seen on theXBLIG that Grand Class Melee 2 is coming for the Xbox Live Indie market!  We hope this comes as welcome news to those fans who enjoyed GCM on this market three years ago.

Our efforts to bring this title to another market has delayed the GCM2 Beta from a much-needed update for almost two months.  But rest assured, we've been diligently tweaking and polishing things in the mean time.

Upcoming Patch

Here's a quick look at what's in store for the next beta update:

  • Larger text and improved readability for Ability Descriptions
  • Floating Health Bars above the character that provide an easier look at your current health
  • Animated menu pane showing game controls before the round begins

GCM2 is in Open Beta on itch.io!

For those interested in gaining access to the Grand Class Melee 2 Beta, we've officially opened the gates.  Click the image below or go to gcm2.ca to join the fun today!



Thank You to all our beta testers for their contributions so far.  Please keep those bug submissions coming.

Friday, 15 August 2014

Beta Update v1.0.8

The beta available from our download link has been updated to v1.0.8.  If you'd like to see the latest changes in your version, please re-download and install the beta package.

Generic Controller Support

Beta Version 1.0.8 features an update allowing for generic controller support.  Please see this thread on our forums for discussion of this new feature.

You should now be able to rebind the 'Look' inputs properly.

Thanks again everyone for your bug submissions and discussions on our forums.  Have a great day!

Tuesday, 29 July 2014

Beta Update v1.0.7

The beta available from our download link has been updated to v1.0.7.  If you'd like to see the latest changes in your version, please re-download and install the beta package.

Patch Notes

We are in the process of improving the dynamic zoom during combat, our latest patch features changes in this area.  Feel free to join the discussion here.

Rebinding should now carry through game sessions.

Cooldowns and Cast Times are now shown in seconds for more detail.

Cooldowns and Cast Times

-The cooldown on Scorch has been reduced from 2 seconds to 1.5 seconds.
-The cast time on Pray has been reduced from .8 seconds to .5 seconds.
-The duration on Poison Arrow's slow has been reduced from 4 seconds to 2 seconds.
-The cast time on Fireblast has been reduced from .5 seconds to .25 seconds.  A short cooldown of .75 seconds was added.

Wednesday, 16 July 2014

Beta Update v1.0.6

The beta available from our download link has been updated to v1.0.6.  If you'd like to see the latest changes in your version, please re-download and install the beta package.

Patch Notes

-Added cast flashes to the following abilities:
   -Eternal Warrior
   -Reprisal
   -Runed Armor
   -Wild Aegis
-The Cooldown Orb on the HUD has been darkened for more contrast
-Added AI difficulty stamp for the Scoring Results screen
-The graphic for Hallowed Blow has been updated

Abilities

Pray
  -The cooldown has been reduced from 5 seconds to 4 seconds

Pillar of Light
  -The duration has been reduced from 16 seconds to 13 seconds

Wreath of Flame
  -The cooldown has been reduced from 3 seconds to 2.5 seconds
  -The duration has been increased from 10 seconds to 13 seconds


Thanks again everyone for your bug submissions and discussions!  Have a great day!

Tuesday, 8 July 2014

Beta Update v1.0.5 and Website Update

Website

The current classes are now displayed correctly on our GCM2 Class List.  For your referencing convenience!

Beta Update

The beta available from our download link has been updated to v1.0.5.  If you'd like to see the latest changes in your version, please re-download and install the beta package.

Patch Notes
  • Many cast times and cooldowns have been reduced across the board
  • The archer path has been given a power boost:
  1. Quick Arrow now appears in Round 1,  an essential ability to the archer path.
  2. Bow has been replaced by Poison Arrow, an instant-cast slowing projectile.
  3. The cooldown on Volley has been replaced by a very short cast time.
  4. The cast time on Pitch Arrow has been reduced
  • Runed Armor now reduces magic damage taken by 75%
  • New class: Guardian - read about it here!
  • A few class connections were changed to improve path flow.  (See the updated Class Tree)
  • AI's should now use their abilities more frequently


Thanks everyone for your discussion and submissions so far!

Tuesday, 1 July 2014

Beta Update v1.0.4

The beta available from our download link has been updated to v1.0.4.  If you'd like to see the latest changes in your version, please re-download and install the beta package.

Patch Notes
  • You can now change direction while casting
  • The scoring screens should now display the correct score
  • A bug which prevented Whirlwind and Whirlstorm from hitting multiple targets has been fixed
  • The new scoring preset, 'Tournament' has been added
  • AI no longer "sticks" to obstacles
  • AI players now dodge spells more effectively
  • Small changes to menu navigation

We'll be updating the Known Issues list to reflect these changes.  Thanks everyone for your submissions so far!

Friday, 27 June 2014

Beta Update v1.0.3

Hey Everyone!

The beta available from our download link has been updated to v1.0.3.  Please see the updates below.

Patch Notes
  • You can now interact with the menu during screen prompts
  • Some minor graphical items have been updated (mostly Cast Flashes)
  • Quarter hearts are now displayed properly
  • Graphics for Jump, Leap and Hallowed Blow have been updated  


Input

For those of you using a controller other than a Xbox 360 controller, we currently recommend using JoyToKey for rebinding your controller.  Also, the ability to rebind 'Look' is something we're working feverishly to implement.

For now, the default 'Look' keys are 'I', 'J', 'K' and 'L'.  However, the act of rebinding clears the 'Look' input in the game to null.  So, if you're using JoyToKey as a single player, keep the bindings in their default configuration in-game.

Thanks everyone for your comments and submissions so far!  Your participation is much appreciated :)

Thursday, 26 June 2014

Forums Registration

For those of you experiencing difficulty registering on our forums, the problem has now been resolved.  If you have not received a verification email yet, please re-register your account.

Thanks Everyone!