Blog Archive

Monday, 19 January 2015

Beta Update v1.0.9

We've rolled out v1.0.9 to itch.io, IndieGameStand, and Desura, as well as to the private download for you GCM2 beta testers out there! Tons of tweaks, fixes and improvements await you in the new version, check 'em out below. Freshen up your GCM2, everyone!

GCM2 v1.0.9 Changelog

  • Added in-game tutorial slides accessible from main menu
  • Added credits screen, including crowdfunding backer recognition 
  • Added two new custom scoring presets (Performance & Justice) 
  • Added unique character sprites for Round 8 
  • Added two new tracks (Dune Theme replaced, End Theme debuted) 
  • Implemented floating healthbars 
  • Improved menu feel with growing/shrinking buttons 
  • Redesigned inter-round score reporting to better highlight performance
  • Redesigned in-game font for improved readibility at smaller scales
  • Redesigned player column to expand ability description text area 
  • Updated all soundtrack files for gapless looping
Found a bug? Tell us about it! Your bug reports are a big help. http://gigatross.com/bugreport.php

Monday, 29 December 2014

Grand Class Melee 2 has been Greenlit!

We're pleased to announce that Grand Class Melee 2 has passed through Steam Greenlight!

For those of you who can't wait to play GCM2, consider joining the beta at itch.io

Thank you everyone who helped us pass by voting on our Steam page.  It really means the world to us!  For those interesting in talking about GCM2, head on down to our forums and ask away!

Thursday, 6 November 2014

Grand Class Melee 2 is now included in the Doujin Bundle at Groupees!

Purchasers of the Doujin Bundle in the next 4 days will receive a steam key for Grand Class Melee 2 when it becomes available on Steam.



Check out Doujin Bundle 3:  https://groupees.com/doujin3



Wednesday, 8 October 2014

Development Update

Grand Class Melee 2 is coming for XBLIG!

Some of you may have seen on theXBLIG that Grand Class Melee 2 is coming for the Xbox Live Indie market!  We hope this comes as welcome news to those fans who enjoyed GCM on this market three years ago.

Our efforts to bring this title to another market has delayed the GCM2 Beta from a much-needed update for almost two months.  But rest assured, we've been diligently tweaking and polishing things in the mean time.

Upcoming Patch

Here's a quick look at what's in store for the next beta update:

  • Larger text and improved readability for Ability Descriptions
  • Floating Health Bars above the character that provide an easier look at your current health
  • Animated menu pane showing game controls before the round begins

GCM2 is in Open Beta on itch.io!

For those interested in gaining access to the Grand Class Melee 2 Beta, we've officially opened the gates.  Click the image below or go to gcm2.ca to join the fun today!



Thank You to all our beta testers for their contributions so far.  Please keep those bug submissions coming.

Friday, 15 August 2014

Beta Update v1.0.8

The beta available from our download link has been updated to v1.0.8.  If you'd like to see the latest changes in your version, please re-download and install the beta package.

Generic Controller Support

Beta Version 1.0.8 features an update allowing for generic controller support.  Please see this thread on our forums for discussion of this new feature.

You should now be able to rebind the 'Look' inputs properly.

Thanks again everyone for your bug submissions and discussions on our forums.  Have a great day!

Tuesday, 29 July 2014

Beta Update v1.0.7

The beta available from our download link has been updated to v1.0.7.  If you'd like to see the latest changes in your version, please re-download and install the beta package.

Patch Notes

We are in the process of improving the dynamic zoom during combat, our latest patch features changes in this area.  Feel free to join the discussion here.

Rebinding should now carry through game sessions.

Cooldowns and Cast Times are now shown in seconds for more detail.

Cooldowns and Cast Times

-The cooldown on Scorch has been reduced from 2 seconds to 1.5 seconds.
-The cast time on Pray has been reduced from .8 seconds to .5 seconds.
-The duration on Poison Arrow's slow has been reduced from 4 seconds to 2 seconds.
-The cast time on Fireblast has been reduced from .5 seconds to .25 seconds.  A short cooldown of .75 seconds was added.

Wednesday, 16 July 2014

Beta Update v1.0.6

The beta available from our download link has been updated to v1.0.6.  If you'd like to see the latest changes in your version, please re-download and install the beta package.

Patch Notes

-Added cast flashes to the following abilities:
   -Eternal Warrior
   -Reprisal
   -Runed Armor
   -Wild Aegis
-The Cooldown Orb on the HUD has been darkened for more contrast
-Added AI difficulty stamp for the Scoring Results screen
-The graphic for Hallowed Blow has been updated

Abilities

Pray
  -The cooldown has been reduced from 5 seconds to 4 seconds

Pillar of Light
  -The duration has been reduced from 16 seconds to 13 seconds

Wreath of Flame
  -The cooldown has been reduced from 3 seconds to 2.5 seconds
  -The duration has been increased from 10 seconds to 13 seconds


Thanks again everyone for your bug submissions and discussions!  Have a great day!

Tuesday, 8 July 2014

Beta Update v1.0.5 and Website Update

Website

The current classes are now displayed correctly on our GCM2 Class List.  For your referencing convenience!

Beta Update

The beta available from our download link has been updated to v1.0.5.  If you'd like to see the latest changes in your version, please re-download and install the beta package.

Patch Notes
  • Many cast times and cooldowns have been reduced across the board
  • The archer path has been given a power boost:
  1. Quick Arrow now appears in Round 1,  an essential ability to the archer path.
  2. Bow has been replaced by Poison Arrow, an instant-cast slowing projectile.
  3. The cooldown on Volley has been replaced by a very short cast time.
  4. The cast time on Pitch Arrow has been reduced
  • Runed Armor now reduces magic damage taken by 75%
  • New class: Guardian - read about it here!
  • A few class connections were changed to improve path flow.  (See the updated Class Tree)
  • AI's should now use their abilities more frequently


Thanks everyone for your discussion and submissions so far!