1. Fan-driven Class Balancing
Ever feel like some of the classes are just too weak, or never justified in their selection? Ever feel like a
single class pathway is just consistently overpowered, or always victorious? Well, now you have a new
weapon to combat these terrible injustices!
Introducing 'Fan-driven Class Balancing'. We've created a class database where fans can select a
specific class and leave feedback about balancing, playability or general satisfaction. Simply pick the
class you want to leave feedback on, and click the survey button at the bottom of the page. After you
submit your thoughts, the Gigatross team will pore over the data we receive from you and release class
modifications on the next patch.
Currently, there is no limit to how many submissions you can make. This is to maximize participation.
We read everything, so don't be shy to tell it like it is. With this in mind, we encourage fans to submit
thoughtful feedback. Comments always help to clarify.
2. Notes for our latest patch
In response to some of the feedback discussion on our forums, the following adjustments have been
-Archangel's Health has been reduced from 11 hearts to 10 hearts
-The Lightblade's ability 'Subduction' will now slow enemies for 10 seconds instead of 5 seconds
-AI's avoidance tendency has been reduced for all difficulty levels
3. The Future of Grand Class Melee
Gigatross Games has decided to pursue the core idea of Grand Class Melee as its primary focus. Plans
are now underway to expand the game dramatically.
We are still sorting out the many details associated with this big move. Here are a few things we know
Grand Class Melee 2 will feature:
-playable on PC (Hopefully through a market service like Steam)
-multiple gamemodes (such as survival and CTF)
Thanks to all our fans for your valuable feedback through the forums and email. We will still continue to answer any questions or comments you might have.