Overcharge - Hold your secondary attack charge for longer to increase Moon Whip's range.
The Marauder begins the thief branch of the Way of Dark. Overcharge will allow you to keep a bit more distance between you and your enemies than you normally would. Don't over-rely on your whip though, mage-types won't bother trying to engage you. Instead, use your natural speed advantage to close gaps.
Leads to: Bandit or Redeemed
Round 1 Special
All characters begin the game with one of three 'charge attacks'. These are executed by holding the attack button and releasing after a certain charge time.
Moon Whip - (Medium Charge) A melee whip attack with a bit of range on it for keeping distance from enemies. Try to harass the warrior-types but don't get too close! Releasing this attack at the right moment can deplete your enemy's parry bar more quickly.