Blog Archive

Thursday, 29 November 2012

Daily Class: Squire

Squire

Way of Light
Round: 1

Health: 3
Speed: Average

Ability:
Durable - Increases health by 50%
(Passive)

This is our first entry in our new 'Daily Class' blog series!  Join us every single day with a new class from our upcoming game, Grand Class Melee 2.  Every day we'll showcase one class with all of its stats, plus a strategic tip!

The Squire begins on the warrior side of the Way of Light and packs extra health for the journey.  No matter what your strategy is, extra hit points go a long way to ensure you have the best chance at surviving your opponents' onslaughts.  Try to corner the slower mage-types and stay vigilant with your parries when the thief executes his whip attack.

Leads to: Pikeman or Swordsman

Round 1 Special
All characters begin the game with one of three 'charge attacks'.  These are executed by holding the attack button and releasing after a certain charge time.

Charge Attack:
Spin Slash - (Fast Charge) A 360° spin attack designed for close-quarters supremacy.  Releasing this attack at the right moment can deplete your enemy's parry bar more quickly.  It can also save your bacon by parrying away enemy attacks.

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