Blog Archive

Friday, 28 December 2012

Daily Class: Skirmisher

Skirmisher

Way of Light

Round: 3

Health: 5

Speed: Average

Ability:

Whirlwind - A moving whirlwind attack.  Does 1 heart of damage.
Cast Time: Instant
Cooldown: 5 seconds
 

One of the most effective attacks in Grand Class Melee, Whirlwind moves you forward in an unstoppable spinning flurry of steel.  Feeling confident?  Take Lunge as your secondary ability and let them taste your fury.  Defending a team mate?  Take Durable and outlast your opponent with the extra health.  Remember, while spinning you are invulnerable.  So it can be used defensively as a last resort.

Leads to: Cavalier or Hoplite

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