Way of Light
Jump - Jump through the air, doing 1 heart of damage to opponents when landing nearby.
Cast time: Instant
Cooldown: 5 seconds
Returning in GCM2 is Jump. This physical maneuver assists in field position (being able to clear obstacles) and at the same time provides a simple, yet effective, form of attack. If you possess a dual analog controller, you'll be able to point the attack in a direction other than the one you're moving. This is great for surprising opponents with a sudden change in direction. Pair this one up with a solid melee-enchancing secondary ability; but don't be shocked to find enemies running away from you.
Leads to: Shogun or Dragoon