Blog Archive

Thursday, 31 January 2013

Daily Class: Lancer


Way of Light
Round: 5

Health: 7

Speed: Fast


Jump - Jump through the air, doing 1 heart of damage to opponents when landing nearby.
Cast time: Instant
Cooldown: 5 seconds

Returning in GCM2 is Jump.  This physical maneuver assists in field position (being able to clear obstacles) and at the same time
provides a simple, yet effective, form of attack.  If you possess a dual analog controller, you'll be able to point the attack in a direction other than the one you're moving.  This is great for surprising opponents with a sudden change in direction.  Pair this one up with a solid melee-enchancing secondary ability; but don't be shocked to find enemies running away from you.

Leads to:
Shogun or Dragoon

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