Blog Archive

Monday, 21 January 2013

Daily Class: Paladin

Paladin

Way of Light
Round: 4

Health: 7

Speed: Average

Ability:

Healing Aura - Heal yourself and friendly targets near you for 1/2 a heart every 4 seconds.
(Passive ability)

Returning in GCM2 is Healing Aura.  Having the benefit of being both passive and proximity based, Healing Aura is a sure bet for team play.  Healing Aura will not heal undead pets of allies, but it will heal the beast pet (which comes in a later round).  Try to take a secondary ability based on mobility or offense.  Balancing out your combatant will pay even more dividends in a team match.

Leads to: Phalanx or Holy Knight

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